Wah!

Wah Start Screen

When a baby drops a toy, and you then return it to them, it becomes a game. Now that game is on your phone!

  • Return the toys to keep the baby happy.
  • Avoid the broccoli.
  • Most sweets give you a bonus by tapping them.
  • And beware of Leo (the cat)!

The idea for this game came from my brother-in-law having to give a toy back to my daughter because she kept throwing it. He wanted to stop playing, so his Dad said, "If this was an app on your phone, you'd happily play it for hours." And so, now it's a game.

This is the first mobile game I have produced and was built with HTML5/CSS/JS using Cordova.

Active: 
10/2016 - Present

When a baby drops a toy, and you then return it to them, it becomes a game. Now that game is on your phone!

  • Return the toys to keep the baby happy.
  • Avoid the broccoli.
  • Most sweets give you a bonus by tapping them.
  • And beware of Leo (the cat)!

The idea for this game came from my brother-in-law having to give a toy back to my daughter because she kept throwing it. He wanted to stop playing, so his Dad said, "If this was an app on your phone, you'd happily play it for hours." And so, now it's a game.

Wah! Game Screenshot in Kitchen
Wah! Game Screenshot in Living Room
Wah! Game Screenshot in Garden
Promotional Materials
Promotional Cards
Promotional Cards

Project Blog Posts

Comparing before and after fix for High Pixel Density Screen

Removing the Blur from Background Images on High Pixel Density (Retina Screen) Devices

Another problem I ran into when building my first mobile game (using HTML, CSS and JS) was that while testing it on my phone I found my graphics were all blurred. Quite obvious that it was because my phone has a high pixel density screen as many do now. However, my graphics are pretty much all applied as CSS background images and I had not had to deal with this issue before in anything other than images. A Google search and Stack Overflow provided the answers I needed though.

Beware when using CSS Animation on a Telerik Platform App

I recently used Telerik Platform (http://www.telerik.com/platform) to build my first mobile game (Wah! http://www.ampzone.com/projects/wah). It was a bit of an experiment as I didn't know how well a game built with HTML, CSS and JS would work out on a mobile device. While I feel I have plenty of room for improvement, overall I think the test proved a success. I'm just going to write about one issue I had while attempting to improve the performance of the animations in my game.